It has also happened when I had an Aeon AI on my team and a Cybran AI used regular artillery to destroy the temple.
I suspect the bug happens when the AI queues units for teleportation and then it is destroyed. Since the AI takes quite a while to build a temple, it takes a long time to reproduce the error. I have lost many hours of gameplay to this bug before I narrowed it down to the temple. I now have to select Cybran or UEF for the AI when I play against them so that I can actually finish the game.
On a side note, I love the AI changes. It is a real challenge now. I've been trying to beat two cheating AI's for days and keep getting my butt kicked. Previously I could defeat 2 or 3 cheating AI's with ease.
Here's a link to one of the shortest games in which the crash happened.
http://isolo.serveftp.com:8000/game/gam ... .SC2Replay|||thanks for creating double post
Please check to see if the post that you are going to make is already here.
viewtopic.php?f=52&t=45680
Thanks

Since there were only 2 forums that I could see in the SupCom2 section of the board index, I only searched them for this topic.
Perhaps a BUG REPORT forum in the SupCom2 section of the board index would help organize everything better.
Just trying to help out.|||Ya i know how u feel LOL
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