[:1]Hey,
I've had real trouble getting a game going since the patch. I either get the unable to connect message or after a few seconds in the lobby, get put back into the game browser with a match connection lost message. I can't find ranked or unranked games either. Also I am now unable to connect to a player i regularly gamed with pre-patch.
As far as im aware nothing has changed in my internet set-up, but ive tried explicitly allowing steam ports, running no firewall, reboots et all, all to no avail. Im able to run other steam games (tf2, dow2) and download from steam so i think its a Supcom issue
So im kinda stuck. Any ideas?|||Welcome to the club, except my connectivity has been off and on since launch day.
I've done tons of crap to get it to work, and I know for a fact that my ISP is not blocking anything.|||If you are unable to see games displayed, make sure that you haven't selected the "friends only" checkbox. It is off by default. If this is not a problem specific to multiplayer, and you have fiddled with settings, monitors, hardware, you might want to try deleting your prefs file and let the game reassemble them on your next game launch.
- Servo|||Its not that i cant see games, its just i cant stay connected to a lobby, due to being punted out due to match connection terminated messages.
I first tried to contact steam support who told me to contact Squeenix support, who then told me to contact steam support...
So yeah, looks like my enjoyment of SupCom might be at an end |||Sounds like generic network instability. Here is a firewall post that might be helpful to you:
http://member.square-enix.com/na/forums ... =13&t=1254
There could be hidden problems with the new connections that Steam is now using, although we haven't seen anything in our testing, nor have we been officially notified of any architectural changes. That doesn't mean that a problem doesn't exist, of course.
Here is also the generic network connectivity troubleshooting page for Steam:
https://support.steampowered.com/kb_art ... -EUDN-2493
If any of this proves useful, please respond back here to help others who might be seeing the same thing.
- Servo|||typing this form another PC...
several of my friends and I also have this problem. It doesn't matter who hosts, none of us can join. no settings have changed since the last patch... I even disabled my firewall... and it didn't help.
Just recently, we actually managed to get a game to play, so I thought the issue was resolved. when we tried top play after that, the game crashed to desktop every time I tried to change my color. I rebooted and now I'm stuck on a screen that says "one of your disks needs to be check for consistency..." and It never does anything.
specs, if it helps:
win 7 x64, fully up to date
2.4 Ghz Pentium D
3 gb ram
300 gb hard drive, with 160 gb free
512 MB onboard graphics, intel chipset... played on low settings w/o issues (until now)
(well, it booted now... after I did a hard reboot... seems to work normally... I'm not gonna start sc2 on this machine till the next patch.)|||ninjageek|||GPG-Servo|||Still no joy as of yet, tried opening all the ports suggested in every post even remotely mentioning connections issues but still to no avail. Its weird cos all my other steam games work fine, so unless SupCom uses some specific ports not mentioned on the internet Im stumped.
I tried contacting steam support but they've punted me to squeenix support, who told me to go back to steam... Great.
Any further ideas would be awesome.
Cheers|||Sorry to hear that you haven't made any progress. I haven't seen anything that we can reproduce in-house.
I have been discussing hardware failures with our test group recently, and one thing is clearly true of all GPG games, and probably no less true of SC2, despite optimized system requirements.
Our engines really put computers through their paces.
Most of our past titles have been used as industry benchmarks simply because we use the whole animal, so to speak. RAM is dynamically filled and emptied much more rapidly than most other games, hard drive read/writes are much more aggressive, network traffic is heavier with peer-to-peer, and we can fill every available byte on a video card with shaders and multi-pass textures.
The problem this presents is that any weakness in RAM, bad sectors, card heat, or ISP latency becomes visible on machines that otherwise "work great on other games".
One of the hardware gotchas that only recently dawned on us as a possible problem is our vulnerability to mismatched RAM. Win7 and XP will let you use mismatched RAM, never complain about it, and it doesn't even show anything wrong in a DXDiag.
So in the current day and age of people getting new computers that can handle "Tons of RAM", many people get the idea to simply plug in thier old RAM to augment their new system, or worse yet, a comp shop will offload last year's RAM to augment your system (this actually happened to me). You will never know anything is wrong, until you play a game or use an Application that actually tries to dip into the mismatched RAM, and then Boom, cryptic hardware failure.
Getting back to the original post, perhaps one of the reasons we never see this is that our IT department NEVER mismatches RAM on purpose when making our test or desk computers, because they know it will cause problems, especially since we use programs that use it all, Like Max, Maya, AfterEffects, and Outlook.
I don't have a good answer to troubleshoot your problem at this point, but if there are any hardware gurus out there, perhaps you can point us to some really good, modern system test applications that could analyze the types of network/RAM/Hard Drive/Video problems that some people appear to be seeing.
- Servo|||If it is a hardware problem you can download THE ultimate boot cd that will put all hardware though extensive testing and you will know if there is a problem.
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